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1 Tailte Na Rithe Resources on Søn 5 jan 2014 - 13:40

Helge

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Menneske Paladin/Troldmand
Tailte Na Rithe – The Land of Kings

A Brief History


Once Tailte Na Rithe was not. Before there were Kings in Halla Rithe, the lands as filled with tribes and clans striving with each other for plains and forests to hunt, rivers and lakes to fish, mountains and hills to mine and forage and fertile land to till. These men lived and died by the rule of 'might makes right'. The clans and tribes waged bloody feuds with each other when ever wrongs were done, and even when they were just conceived.

Then came a chieftain, name of Morn. Morn built a keep such as had never been seen in the lands. He called it Halla Morn, Morns Hall. Then he armed his men with the best his silver could buy. His neighbours soon discovered that the price for trespassing into his domain, was a hefty one, as he led his men for many a reprisal-raid. The people came from far and wide, first in trinkles and later in streams, as craftsmen were appreciated for their skills and farmers were required to feed the growing population. Warriors also came from to pledge their allegiance to him in Halla Morn and his power grew and grew.

Morns neighbours soon became envious and tried to kill him. The were unsuccessful and war soon broke out. It was a bloody mess, with ambushes, raids, skirmishes and sieges. Many a warrior laid down his life in those days, in the Birth-pangs of the Kingdom. After a handful of years gone by and peace no closer the enemies of Morn sought to trick Morn, and invited him to a peace-talk. When he arrived armed men sprung forth and grabbed him. Morn was killed there and then on the field. His enemies thought they had beaten him as he had no sons or brothers, and so no real heirs. But mistaken they were. Morn had four cousins and each in them swore they would avenge their fallen Kins-man. They named themselves Col Morn, as surname and took home in Halla Morn and continued the war, showing no mercy and killed every member of the families of the Clan-chiefs that was responsible for the trickery of Morn.

The war came to an end, and the eldest son was crowned king of all the land, and his brothers became the first of his lords. Soon others followed, until all lords had sworn fielty to the King, Rithe Ouwyn Col Morn, save for the Wildmen far to the north. Then great keep became known as Halla Rithe, though the town that had sprung up around him still bore the name of its first lord, as it was called Baile Morn

Then followed a time of relative peace. All disputes between chieftains were taken to the King, and the Chieftains gathered each year at summer solstice to listen to the King and talk with him of the following year. Everything went well, and Kings came and went, roads were made, castles and keeps built.

Then, many years later, the King, Drynn Col Morn, fell ill with a wasting disease. He had two sons, Brann the eldest and Conn the youngest. Conn was obsessed with the thought of becoming King. He allied himself with the Wildmen and struck bargains with dapplers of the Dark Arts. He started his campaign of terror and chaos, and let their hordes run wild across the lands. When his brother Brann gathered the men of Tailte Na Rithe to confront the hordes before Halla Morn, Conn attacked them from the rear, with a host of lords he had bought, bullied and persuaded to his cause, when they were engaged with the savages. It was a slaughter. A full half of the loyalist warriors and lords had been killed when night fell. The remnants fled to the hills of the east, and waited for the winter to pass and their turn to strike back at the usurper Prince. They made camp at the stronghold of lord Bannon, a close friend and mentor of prince Brann, who has fallen in the battle of Halla Morn. Here they held a Wake for the fallen, and swore a dear blood-oath to avenge their fallen Kin and friends. And to settle the score with the Mad Prince, for the blood he had spilt in his thirst for power in the Land of Kings

The Host of Prince Brann managed to hold the enemy of until winter, and then the horribly outnumbered loyalist Lords, was given a much needed pause from battle. They sent out as soon as the First Snow, to those villages that lay far from the well-travelled roads, as to rally the men there, but found that the Mad Prince had beat them to it, and found either raided homesteads or half-deserted villages occupied only by women, old men and boys.

When these news reached Prince Brann, he sought the council of his closest friends, and persuaded them into a daring move: To travel to Halla Morn in the wintertime, sneak into the keep and steal away with the sword of the King, and bring it back to the loyalists and thus reinspire them with confidence in the loyalist cause.

Here begins our tale...


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2 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 13:55

Janushedemann

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Vi vil have kort Smile

Bare et midlertidigt et, til at kunne danne sig indtryk.
Behøver ikke så mange detaljer og navne.

J


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3 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:08

Helge

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Menneske Paladin/Troldmand
Lay of the Land

Talamh Ri
The Land of Tailte Na Rithe are divided into five parts. The central lands are the domain of the King. This part is called Talamh Ri. Talamh Ri is fertile and quite cultivated. It has the highest populations density of all the regions. There are about 5000 people in in Talamh Ri. About 600 of these live at the Kings Seat; Baile Morn, while the others live in villages, each run and protected by a family of Knights.

Noic Thoir
The hilly eastern part is the domain of the Bannons. This part is called Noic Thoir, and its Thane seat is at Dun Bannon. It is best known for its sheep and Iron, and produce and export wool, cheese and mutton along with the best iron in Tailte Na Rithe. The Noic Thoir have close to 3000 inhabitants, with a little more than 200 living at Dun Bannon.

Porthaig Theas
The southern part, Porthaig Theas, is marshy and boggy. It is the domain of the Argaroains, though the Thanes house is quite similar to that of the other Marsh-Lords. There are only 6 Lords in Porthaig Theas, with a little over 700 inhabitants. Nearly half the people of Porthaig Theas live in Allodal communities, outside the juristiction, and protection, of the local Lords. The Lords and Knights of Porthaig Theas are often scorned by the other Knights, and called Swamp-knights, Beggar-knights and similar disdainful names.

Moineir Iathair
The western lowlands is the richest part. They are the Moineir Iarthair, and domain of the Abhails. Here the population is close to that in the Talamh Ri, and the lands have about 4500 inhabitants. There are close to 400 people living at Dun Abhail, at its centre. They produce and sell salt, especially to the central and eastern regions, who lack access to salt-water entirely.

Thuaidh Ciuin
The northen part, which is rougher and coarser with its pine and fir trees are the Thuaidh Ciuin. It is the domain of the Ehrians. This is also the part of the Lands that include the Naofa Garran, the Sacred Grove of the Druids. This part is often raided by the Fir Fiochmhar, the Wildmen of the north, beyond the mountains.


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4 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:11

Janushedemann

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Halv-elver Diplomat
Fedt Smile

Men en femmer på at vi aldrig kommer til at udtale de navne rigtigt Smile

Tegner du ikke lige et ca. kort i paint eller lignende?
Bare mega hurtigt og simpelt ?

J


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5 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:13

Helge

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Menneske Paladin/Troldmand


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6 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:15

Helge

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Menneske Paladin/Troldmand
mht navnene er de direkte oversat fra keltisk, så vi bruger bare navnene på engelsk eller dansk, hvis det passer bedre.

altså:
Talamh Ri=Domain of the King
Noic Thoir=Eastern Hills
Etc, så ingen bliver sårede eller skuffede hvis i og jeg ikke husker dem Embarassed 


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7 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:21

rass

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Halv-elver Bondemand
Hello!

Fed verden som trækker på en stor fælles og episk klangbund som kun vil være til kampangens fordel. Og sejt med de keltiske navne. Jeg mangler dog lidt mere baggrund på "det onde i verden" opstår det pludseligt og overtager the mad Prince eller hvordan?

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8 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:40

Janushedemann

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Klasse Helge Smile

For en gangs skyld putter du dig ikke med kortet Smile

/J


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9 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:43

Helge

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Menneske Paladin/Troldmand
der er mange bud på det. som står beskrevet har prinsen allieret sig med nogle "dapplers of the Dark Arts". det kunne være et rygte.

grundlæggende er der en balance mellem de "kræfter" der er i verdenen. menneskene er de eneste der ikke har et egentligt modstykke, og er dermed dem der kan skubbe til balancen... tanken er lidt som følger:

der findes mytiske væsner. de er opdelt i flere grupper, som følger.

Aelf og Dhrow: God og ond af samme grundstamme (Elver)

Gearr og Golc: God og ond af samme grundstamme (Dværg)

etc.

derudover er der 3 "magiske" traditioner: Konstruktiv/Vital magisk kraft: (Magery), Neutral/Statisk magisk kraft (Druidic Magic) og Destruktiv/entropisk Magic Kraft (Dark Arts). Grundlæggende kan man det samme med de 3 former, men hvor kræfterne kommer fra er meget forskelligt: i den konstruktive kommer kræften fra Magen selv (hans mana, og han påvirker direkte verden med sig selv). I den statiske kommer kraften fra verden, og den ændre sig selv, på Druidens bud. I den entropiske kommer den fra "An Nether" eller underverdenen og fungere som en Daemonic Pact, som beskrevet i magic.

mht. de 3 typer er der grundlæggende ret stor respekt og forståelse mellem den konstruktive og den statiske skole, mens den destruktive er ret ugleset. faktisk jaget, af især den konstruktive skole.

dertil skal det så også siges af der findes både hekse (magery 0-1) og troldmænd (magery 2+) af den possitive skole, selvom der kun findes mellem 10 og 20 troldmænd og mellem 100 og 200 hekse. hekse er et erhverv ligesom alt muligt andet. troldmænd er typisk ansat og svoret ind, på lige fod med riddere, status 1 og social regard 1, så de her effektivt samme status, selvom de ikke har samme rang.

der har altid været ondskab til, men mennesket er det eneste væsen der har mulighed for at vælge det til eller fra.

håber det svarer på dit spørgsmål


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10 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:44

Helge

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Menneske Paladin/Troldmand
kortet er endnu ikke helt færdigt, men bliver det løbende, som jeg har minutter og timer...


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11 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 14:53

Janushedemann

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Ser sgu rigtig fedt ud Helge!
Er så vild med det gritty feel der er i det her Smile

Tænker måske antallet af mennesker er lidt i den lave ende ?

Der er ganske få mennesker i alt ift. dine tal.
Især når man så trækker antallet af Lords, sønner, familie, troldmænd, tjenestefolk, soldater etc fra?

/J


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12 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 15:08

Helge

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Menneske Paladin/Troldmand
det er mere præciseret her: https://dl.dropboxusercontent.com/u/5410095/Military%20Power.pdf

hvert element består af 8-12 individuelle krigere, mere eller mindre, bare så forståelses-rammen er på plads


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13 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 15:08

Janushedemann

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Ja ok,

Fair nok Smile

/J


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14 Re: Tailte Na Rithe Resources on Søn 5 jan 2014 - 23:07

rass

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Halv-elver Bondemand
Yes det besvarede spørgsmålet rigtig godt! Jeg kan godt lide tanken om det skrøbelige menneske som en drivkræft for verdenen.

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15 Re: Tailte Na Rithe Resources on Man 6 jan 2014 - 20:50

Helge

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Menneske Paladin/Troldmand
Calendar of Holy Days:

January 31st – February 6th: The Winter Games – Comortas Iontach Fuar.
Contests in ice-skating, Sleighing, Skiing, snowball-fights, ice-diving and much much more are done at this festival. There are fatalities every year, but men who die during this festival are considered heroes.

March 22nd: Spring Equinox – Connocht Earraich. (Foliation Feast)
Newly budded brances are sut and taken into the houses. The last of the winters supply is consumed, typically at a community feast.

Between April 15th and May 15th: Final Thaw – Lea Deiridh.
When there is no more snow visible from village, it is said to be the Final Thaw. A common meal of soup is made and eaten, typically in the common house. Men, women and children all dress up in their finest clothes and dance around the village or town walls. Ritual spring songs are sung.

April 30th: The Sheep Limbing – Fothai Fhail.
Young lamb are slaughtered at this festival. Newly-wed women, and women who are yet to bear children bathe in the Lambs-blood to become fertile. Afterwards the blood is cooked as black pudding and eaten.

June 22nd: Summer Solstice – Ghrainstadh Tsamhraid. (Feast of Light)
Great bonfires are fueled all through the night. Dancing and singing continues until dawn. It is considered a very bad omen if the fire dies out, typically due to rain.

July 14th - 16th: Midsummersdays – An Anla Tsamhraidh. (The Kings Days)
A huge 3-day feast is held with gift, food, visiting kin, contests and merriment. This is the typical time to settle engagements, and for engaged couples to wed. Also, on An Tsamhraidh everyone can gain an audience with his liege lord. If there is no sitting king, the Druids also appoint the new king during this Festival.

September 22nd: Autumn Equinox – Connocht Bhfomhar. (Harvest Feast)
Long tables are carried out unto the fields, and the meal is cooked on spits over open fires. Anyone asking for food are given on this day.

Typically between October 15th and November 15th: First Snow – Sneachta Chead.
This festival is held to mark the winters comming, at the first snowfall. The celebration is held at different times in different places, as the time of the first snowfall varies. The Celebration is done by lighting fires bon-fires, typically outside the villages or towns. Songs are sung and people dance around the fires.

November 30th: the Scarrying – Sceimh-Leh.
Horses, who are to old to survive the winter, are killed, slaughtered and cooked at this festival. Naked men the don the bloody hides and hunt through all houses ”frightening” evil spirits and other malicious creatures away. They smear horse-blood around the doors and windows with the cut-off horse-tails. The women cook the horse-meat, typically at a common-house.

December 22nd: Winter Solstice – Ghrainstadh Gheimhridh. (Night of Gloom)
Lights are kept small and few and people stay indoors. Before nightfall food is set out to feed the hungry spirits of deceaced Kin. Stories and tales are told about the deceaced around the low fires.


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16 Re: Tailte Na Rithe Resources on Man 6 jan 2014 - 22:51

Janushedemann

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Jeg savner noget om mytology og guder,

/J


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17 Re: Tailte Na Rithe Resources on Man 6 jan 2014 - 22:55

Helge

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Menneske Paladin/Troldmand
uhm...

det er lidt mere speget, men kommer. det skal koges færdigt. der er en for-smag i forhold til Ras's spørgsmål, som bliver udbygget. men grundlæggende er der ikke rigtige guder, men mere i retningen af ånder/"primordeal entities". de er delt op i 3 undergrupper som nævnt der.


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18 Re: Tailte Na Rithe Resources on Man 6 jan 2014 - 22:56

Janushedemann

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Okay Smile

/J


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19 Re: Tailte Na Rithe Resources on Tirs 7 jan 2014 - 1:20

Rune

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Jeg tænker at når vi når lidt længere ville det måske være fedest hvis vi postede alle ressourcerne i starten af denne tråd, eller at de fik hver deres tråd hvor de opdaterede ressourcer blev placeret på første indlæg i tråden?

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20 Re: Tailte Na Rithe Resources on Tirs 7 jan 2014 - 1:23

Janushedemann

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Jeg synes klart de skal have hver deres tråd, så de er nemme at finde og kommentere på.

/J


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21 Re: Tailte Na Rithe Resources on Ons 8 jan 2014 - 16:40

Helge

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Menneske Paladin/Troldmand
så fik jeg lige rettet lidt i religionen... det her er altså skabelses-beretningen, og ikke et udtømmende værk. men bare i er med på ideen. igen, slap af med navnene... hehe!

Religion
-The Basics


In the beginning of Time, the Un-Ainm were Uh-Ainm. They dwelled in Neamhni. They simply were. Once, one asked; “Why is there no light?” and he thenbegan to glow. The others then called him Solas, and followed him, as he was the First Ainm. One of the others then called out to Solas and said; “Your light burns my eyes, Brother”. Solas replied; “Hide yourself, then. But know that you shall then no longer be my Brother!”. The ones that followed Solas called him Dorcha, and he went away followed by some of his friends.

Solas continued to travel Neamhni and others of his followers found names for themselves. Cre, Uisce, Crann and Cretuhr. These were the first of the Ainm and other came after them, each making something and becoming one of the Ainm.

Then came one and said; “Solas, you shine with a light so very bright, but even you cannot shine in even the deepest crack of the mountains, or on the buttom of the deepest sea. But I can help you, I will catch your light, and send it on, and she began to reflect the light of Solas, she was named Scathan, and she became his mate.

By then, the Earth was inhabited by animals of all kinds, river and seas bordered the Dry land and trees and grass grew everywhere. The Ainm lived at Ainm-Aiht and everything was well for a long time. Solas and the others made many different things to live side by side with the animals, First they made the Aelfin, very much in their own image and with many of their powers, then the Gearr and the Fathar and last Man.

But Scathan was secretly in league with Dorcha and she wispered to him of the things Solas and the other had made, and of how they were made, she even wishpered their secret names, which Solas held for himself, so only he would have power over the things that were made.

Then Dorcha sought out the Aelfin first. He used their secret name, and forced them to sever their ties with Solas, and come with him. When Solas found many of the Aelfin missing he asked the remaining ones what has happened and they told the tale of Dorchas visit. Solas was furious, and called the Aelfin that has gone with Dorcha for Drohw, and bade the Aelfin make war upon them. The next night, the same came to pass in the homes of the Gearr, and when Solas found out he called the ones who had followed Dorcha for Golc and also bade them destroyed by war. The next night Dorcha went to the Fathar and went away with a host of them. Solas called them Firbolc when he found out, and by then all of the Ainm and all the creatures they had created were enganged in a bloody war.

Scathan saw the pain and loss on Solas face and though she had betrayed him, she had come to love him, and she told him of her deception. Solas became white-faces with anger, and swore to kill Scathan on the dawn of the next day, if she was within his reach and she fled sobbingly. He then went to the Men and told them of Dorchas plan. He then bit his own lip, and kissed them on the mouth, breathed into them and bade them all lick his blood of their lips. He then left them, weeping bitterly. That night, when Dorcha came, the Men simply looked at him when he spoke to them, and even their secret name had no power over them. Dorcha was domb-founded, but then, he could smell Solas on their breath, and he fled horrified of the power Solas had given Men. But there were a few men, who came after Dorcha, these came of their own accord and choosing, and he had no power over them, but they became his most prized servants, as they also were the ones, that Solas had loved the best.

Scathan became almost mad with grief, after Solas pushed her away, for her love for him was much much stronger than she had suspected. To this day she runs after him, across the sky, but he always elude her.

Glossary:

Neamhni (njem-NI) = The Primordial Void.
Un-Ainm (ON ah-IH-nem) = The Unnameable, the pre-Primodial Spirits.
Ainm (ah-IH-nem) = Named ones, The Primordial Spirits.
Solas (SOH-lass) = Light, first of the Ainm (above), The Sun.
Dorcha (DOR-ka) = Darkness, enemy of Solas.
Cre (KRÆ) = Maker of earth
Uisce (WISH-gyh) = Maker of water
Crann (KRAEN) = Maker of Trees
Cretuhr (kre-TJUR) = maker of Beasts
Scathan (SKATH-an) = Mirror, The Moon
Ainm-Aidt (ah-IH-nem EIGHT) = City of the Primordial Spirits
Aelfin (AIL-fen) = Elves
Gearr (GJAR) = Dwarves
Fathar (FAW-thar) = Giants
Dhrow (DROW) = Evil Elves
Golc (GOLK) = Evil Dwarves
Firbolc (FJER-bolk) = Evil Giants


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22 Re: Tailte Na Rithe Resources on Tors 9 jan 2014 - 19:22

rass

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Halv-elver Bondemand
hvordan ser den onde usurper prins ud rent spil teknisk som enemy. Han skal vel ikke kun selv løbe rundt og terrorisere os og er vel derfor mere end et "powerfull individual"?

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23 Re: Tailte Na Rithe Resources on Tors 9 jan 2014 - 20:20

Helge

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Menneske Paladin/Troldmand
nej nej.

han er en -20 ulempe for jer.

han er powerful individual (>150% starting points), FoA på fairly often (9+) og er Hunter.

men hans "henchmen" er med i ham, så de ligger i hans point...


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24 Re: Tailte Na Rithe Resources on Tors 9 jan 2014 - 20:33

Helge

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Menneske Paladin/Troldmand
samtidig har i også de loyale lords som en Ally Group, til 10 pts, så regulært er den Onde Prins kun -10 pts værd


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25 Re: Tailte Na Rithe Resources on Tors 9 jan 2014 - 20:36

Janushedemann

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Sgu ikke nemt at få det til at passe, når du hele tiden finder på nye ting vi skal have Smile


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